FRACTURE GRID RECOVERY PROTOCOL · BUILD 0.9
ULTRON · OPERATIVE GUIDE INTELLIGENCE
// CONTROLS
WASDMove
MOUSELook · LMB fire (hold to charge Lance)
RMB / XPHASE SHIFT Material ⇄ Flux
SHIFTSprint
SPACEJump
C / CTRLSlide (while moving)
QPhase Dash: passes through phase walls
GPulse Grenade (Singularity in Flux)
VOverclock time-slow (when charged)
FULTRON Scan + Stabiliser Beam
HAsk ULTRON for a hint + objective beam
EInteract (switches, talk to ULTRON)
RReload
1 2 3 / WHEELSwitch weapon
ESCPause / settings
// PHASE RULES
  • MATERIAL Stable cover. Orange-cored enemies are vulnerable. Some doors are sealed.
  • FLUX Drains energy. Hidden paths, jump pads and lifts appear. Material walls vanish, Flux hazards show up. Cyan enemies are vulnerable.
  • HYBRID Wardens raise a front shield in Material and expose a weak core in Flux.
COMPILING FRACTURE GRID…